Grizz
Junior Member
Posts: 96
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Post by Grizz on Oct 29, 2008 14:49:05 GMT
Such as ? and who for ?
Well, its your prerogative to consider my replies arguing but I consider blunt and observational my most moderate debating position.
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Post by Destroyed on Oct 29, 2008 16:56:30 GMT
i will have to agree with grizz theyre fine as they are and his quote is very true i can very easily talk out a bs with my eagle alone, and im sure others are too though i cannot see what strategy would be created by altering the BS'? please elaborate
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Post by >3MAJ<>Hunter_Killer< on Oct 29, 2008 17:27:34 GMT
if there will be change like that 2 make missile limited i think there should be change in turret range make them longer like 2000m 2500m
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Post by -]LrdD[-Apocalypse on Oct 29, 2008 17:47:56 GMT
I understand grizz concerns.
about strategies, right now we have only shooting at the BS guns which they are easy taken out. Right now the BS alone cant fight more than 3 fighters at the time since the BS must concentrate its fire in one ship at the time. While he shoots one ship, that ship can just dodge as much as he can and not to attack the BS head on. The BS also has a blinds spot, if you know what i mean.
At the moment any eagle that comes in contact with the BS can escape by cruising away and the disruptor is good to stop them in this way. Now, when equipped, the BS can also fire wasps at incoming missiles making the eagles blow up. It also can wasp the incoming torps of another BS rendering his opponents shieldless. In other words, the new BS would be able to attack incoming missiles and torps as well as getting hit buy them, that is the reason why ammo in this regard can not be unlimited. The player would be attentive on using his ammo with care and tactical purposes in order to survive.
A BS is suppose to be hard to kill by any fighter, they are fortresses that can only be taken out with the right weapon or another Battle ship, yet in freelancer we have the turrets with unlimited ammo that balances with destroying those turrets first. Any BS, they are the titans of space, no other ship will be able to destroy them except, as mentioned, only another BS can do that with the right strategy ammo and gunnery. Including in this tactical fights, The BS could very well make use of strafing which we don't have in them right now.
The BS, as it is right now, can carry fighters. The fighters will fight other fighters and get killed by the enemy BS, and the BS could concentrate in destroying his enemy BS and other fighters as he likes.
However, the mooring is a problem for the BS, yet, perhaps could be made to dock faster as other servers do have faster duckings. Anyhow, about faster docking i cant elaborate, i just have seen it and done it but i don't know if the server admin or anyone is able to do it. If this faster docking can not be done, it means that we are stuck with the traditions BS we have so far. xD. We also have to consider that we don't want to be as other servers, we want to be unique and that is what counts. The idea is here but if it will conflict with the way that EU carries its freelancer experience for new players, then we don't need this new idea at all yet is good to consider it.
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Grizz
Junior Member
Posts: 96
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Post by Grizz on Oct 29, 2008 18:39:28 GMT
So how does making the current BS missile turrets require and use limited ammo help here other than make the BS less able to defend itself? you seem to be making a case for the BS to be more difficult to destroy by advocating diminishing its armaments?
So how does making the current BS missile turrets require and use limited ammo help here? you are aware that missiles and torps have very little impact on a BS ? and while you explain why "new" weapons for the BS, that is a torp launcher and a CD would require a limited ammo allocation, you make no reference as to why the current missile turrets should also be this way. Given the size of the BS in relation to its target point I am not even sure a CD would have the desired effect anyway. Also as a vanilla server I am sure Eagle is governed by the available equipment items in the standard freelancer when it comes to making "new" turrets.
So how does making the current BS missile turrets require and use limited ammo help here other than make the BS less able to defend itself ?
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Post by Elatan on Oct 29, 2008 19:53:04 GMT
Concerning mooring... I cannot speak for the whole admin staff, but imho it's good like it is now. Because the Battleship is a pretty big thing, it should take ages for it to get into position as it does atm. Exactly what I think a Battleship should be moving like... compare it to an aircraft-carrier for example, as the titan of the water... can they strafe or maneuver fast? I'm not an expert at these things, but I don't think so... and if, veeeery slowly. I know what kind of docking you are talking about, at least I think so. The ship gets into the range of the docking port and instantly is docked. I've also seen this on other servers... it's comfortable but considering any kind of reality, it's total rubish. Any other change of docking procedure would require a change of the maneuverability of the BS which is, as I explained above, not a good idea... And as you say that your whole idea falls apart with this fact... I guess it just did ;D Last but not least, correct my if my little modding experience has betrayed me here Eagle
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Post by StarYoshi on Oct 29, 2008 20:41:03 GMT
-]LrdD[-Apocalypse: Thanks for elaborating I think Grizz brought up a couple of huge points. Seeing as I don't own a Battleship, I forgot about the staggering repair costs as well as how unbalanced it is. Granted, Battleships are used specifically to fight other battleships and carry fighters that then fight OTHER fighters. A lone fighter usually can't take out a battleship unless they're skilled, so I think the Hornets would be a tad redundant. If someone's running (e.g. Another battleship) then they're clearly not fighting or just being cowards. Why should that mean that other people need to have a reason to drag them into a fight? Granted, your idea had some good points and I think both sides of the argument are good, but I have to ease towards Grizz's side of the argument on this one. Sorry, mate =/
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Post by >3MAJ<>Red_Sonya< on Oct 30, 2008 13:17:08 GMT
I agree with Grizz totally . If i cant "deal " with BS so lets just change hole concept of it ... or wait ... if i cant deal with boss npcs lets just make them without ammo for example .... Here playing isnt easy , you dont have fast docking , 1 mil $$$ for a silly mission , nomad lacer's or other ultra deadly guns , trade from 1 base to other base in 1 system ( or some other close routes ) that can make you a millioner .... Things are more close to "reality" and original freelancer then on other servers . And thats why i like this server ;D Regarding this , BS should not have limited ammo and shouldnt be easy for kill ... ITS A BATTLESHIP But as other pointed out here , with proper tactic and right skill ( as other like to say that they have ) you can deal with it .
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Post by Human Tragety on Nov 19, 2008 12:55:40 GMT
i totally agree with Grizz and Sonya ... the Battle ship dosent have a limited ammo
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Post by stealthfighter on Dec 11, 2008 12:43:34 GMT
Well a bit late but agree with apocalypse if there is a limited amount of ammo the player will use there missiles with more care and strategy and it would also make game play much more realistic. However BS are HUGE and would still be able to store a very large amount of missiles so I think 200 missiles 100 wasps? Any way the limit is debateable. Also grizz you do make a good point this wouldn’t make the BS any better but that wasn't what apocalypse was trying to say it would make the game better. (Little message to Grizz read it full before going all aggressive on people’s behind but as people have been saying fighters can still take down BS's with relative ease compared to what a battle ship is supposed to be like (as far as my knowledge goes on battle ships. so that would be T.V teaching me again) So my opinion is limit the ammo and increase hull strength by 25%ish
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Post by >3MAJ<>Hunter_Killer< on Dec 11, 2008 17:14:04 GMT
will 2 me all work 4 me but if the missile will be limited the weapon rang must be more longer the anti fighter gun's the BS hull is good no need 2 more armor the gun or as HT say flak turret ;D
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