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Post by >3MAJ<>Cveki< on Dec 7, 2009 10:02:39 GMT
Just think how this will work! examples: - Trader enters clan controlled system, refuse to pay tax, ...
- Fighter refuse to pay tax - and risk to be taxed hard way (he can tax same way)
- . . .
Dont know if FLAC/FLHOOK can automatically remove BKZ in systems for each base/planet like it does in system welcome message (server side) every month! This suggestions HERE will complete safer and easyer use of this future! P.S. With BKZ removed option all non-vanilla systems also to not have it - except DM and UTOPIA (which I not explain why )![EDIT]What ever my personal feelings about the base kill zones might be ... I can tell you the question has been discussed at length. Base kill zones were instituted for a reason. That reason remains and the BKZs are unlikely to be removed or modified. Thanks on info! Admins may delete poll.Login out... END
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Post by Abyss on Dec 7, 2009 11:13:39 GMT
As i heard in the past it is not that easy to remove the bkz and specially not just for a few systems. And to be honest i don`t think that this will ever be an option.
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Post by >3MAJ<>Aesir< on Dec 7, 2009 11:56:21 GMT
i like those command lines you recommend, as for the BKZ I think it shouldn't exist at all considering that there is no pirate RP which can get kill bonus for killing someone(i wasn't here in the time of that RP system so i don't know what bonuses were used then but even the standard maximum 50 000$ kill bonus isn't much money). and if you really want to kill someone, BKZ can't stop you from doing it eventually....
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Post by Nosferatu on Dec 7, 2009 16:50:49 GMT
What ever my personal feelings about the base kill zones might be ... I can tell you the question has been discussed at length. Base kill zones were instituted for a reason. That reason remains and the BKZs are unlikely to be removed or modified.
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