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Post by SyntaxError on Oct 27, 2007 23:35:03 GMT
In my opinion there should be some changes to the server rules to create more roleplay and more gameplay [glow=red,2,300]1.[/glow] At this time there is absolutly no gameplay at all for pirates. The things that pirates do is tax and kill people for money. Taxing is not allowed and killing someone doesnt give you any money at the moment. I have 2 solutions for this problem: * Allow taxing till a maximum of for example 500k * Activate the killing people for money thing again. The last is not possible according to several admins because people will abuse it, I also have 2 solutions for this: * Add a 3 death rule, meaning if you kill someone in the same system 3 times he has to leaf the system for an hour on that character. (this doesnt include pvp deaths and event deaths) * Also another 3 death rule but less drastic, Kill someone 3 times and then you ghave to leaf him/her alone for an hour. This will attract pirate clans too, At the moment pirates have no bussiness on this server. [glow=red,2,300]2. [/glow] Also at the moment cruise disrupter stop players that are in engine kill mode, This is a bug in freelancer and this should be deactivated so cruise disrupters dont effect engine kill. To proof its a bug i will quote a peice of the official freelancer website: Cruise engines can whisk you out of danger, but be aware that enemy ships are equipped with cruise disruptor missiles and might be able to shut down your cruise engines, leaving you vulnerable. Counteract this by killing your engine with the Engine-Kill key (default is the Z key) after reaching cruise speed. You maintain speed and the cruise disruptor has no effect, since your engines are off. If you want to read it for yourself here is the website: www.microsoft.com/games/freelancer/sybex_strategy_combat.aspxScroll down till the evasive manouvres chapter. This will also make missile fighting harder and will make guns only more attractive so you will see some changes in fighting styles on the server. Pls give me comments and tell me what you think should be changed on the rules and help give ideas on how to improve the server [Caesar] I have started a different thread to cover the Pirate/Taxing/Roleplay issues HERE. Please limit replies in this thread to items raised regarding the Cruise Disruptor/EK discussion.[/Caesar]
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Post by >3MAJ<>Red_Sonya< on Oct 28, 2007 0:30:41 GMT
Well now i'll comment just that last thing about cruise distruptor and engine kill : My opinion is that this is something that make fighting harder here . Lot of skill is needed to know to use / time missile - CD , lot of skill is needed to fly a ship , specially in pvp ( some peeps are animals in space ) . IMO changing these thing wont make anything harder ...maybe just the oposite . Also ... i didnt know that this is a bug and i didnt read there anything that says its a bug ( maybe i'm blind..if thats correct sorry ) Thats it for now ... i'll be back
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Jörg
New Member
Posts: 5
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Post by Jörg on Oct 28, 2007 0:32:10 GMT
Hi,
the Bountyhunter role (not available at Eagle Utopia at the moment) is the only one to get money for killing other people, the Pirate role is another one.
Pirates earn money with looting ammo and goods of the players they killed..
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Post by >3MAJ<>Red_Sonya< on Oct 28, 2007 0:33:30 GMT
and .... there are death penalties / killing bonuses
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Post by Ariea on Oct 28, 2007 2:12:11 GMT
Well now i'll comment just that last thing about cruise distruptor and engine kill : My opinion is that this is something that make fighting harder here . Lot of skill is needed to know to use / time missile - CD , lot of skill is needed to fly a ship , specially in pvp ( some peeps are animals in space ) . IMO changing these thing wont make anything harder ...maybe just the oposite . Also ... i didnt know that this is a bug and i didnt read there anything that says its a bug ( maybe i'm blind..if thats correct sorry ) Thats it for now ... i'll be back Changing that would at least make it necessary to use mines with skill instead of spamming them.
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Post by Elatan on Oct 28, 2007 10:31:27 GMT
I don't know what to say to the EK thing, but on the pirate theme I have completely the same oppinion as Hunter. Being a pirate has not much sence atm. It makes fun, but brings no money. Looting the ammo might be a chance to get some, but I think pirates should attack Trains, AT's and other freighers... and there is not much ammo to get...
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Post by SyntaxError on Oct 28, 2007 10:45:40 GMT
Also ... i didnt know that this is a bug and i didnt read there anything that says its a bug ( maybe i'm blind..if thats correct sorry ) [glow=red,2,300]You maintain speed and the cruise disruptor has no effect, since your engines are off.[/glow] I beleive that sas enough.. And missile fighting doesnt take that much skill at the moment because just fire a hornet and they are dead in there track fire a missile right after and the chance u hit is pretty big. and .... there are death penalties / killing bonuses Yeh but it dont matter who you kill theres no roleplay in that Hi, the Bountyhunter role (not available at Eagle Utopia at the moment) is the only one to get money for killing other people, the Pirate role is another one. Pirates earn money with looting ammo and goods of the players they killed.. I dont agree with that because normally pirates earn money taxing people in there terretory, but this is not possible because of the taxing rule.
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Post by Caesar on Oct 28, 2007 11:43:14 GMT
Some interesting thoughts raised there, Hunter... some new to this forum, so not so new. I do think however it may be easier if this was split into 2 Discussions, as your main points cover 2 very different subjects. It should then (hopefully) be easier for peeps to keep track of what is being said. Most of the replies here so far are about the Cruise Disruptor/EK issue, so it would probably be best if we leave this thread dicussing that item. I will create a further thread to cover the Pirate/Taxing/Roleplay issues, anyone who has replied here about this should copy their posts to that thread please. I hope you are ok with this.
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Post by Caesar on Oct 28, 2007 11:53:09 GMT
I need to give some more thought to this subject before I reply, however I would also be interested to hear your opinion about the changes made to missiles on this server, and whether you think simialr changes should be made to other items... mines, for example.
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Grizz
Junior Member
Posts: 96
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Post by Grizz on Oct 28, 2007 12:45:20 GMT
I am not sure I am following this correctly .. are you saying that CD's have no effect on an opponent when in Engine Kill ... or they do ? If its that CD's do not effect an opponent when in EK then why should they .. after all they are cruise disruptors ... if one is not in cruise there is nothing to disrupt ..
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Post by Caesar on Oct 28, 2007 13:22:35 GMT
Hunter is saying the reverse...
The manual states that CDs should not affect EK, but they do for some reason. Hunter is suggesting that this bug be corrected.
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Grizz
Junior Member
Posts: 96
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Post by Grizz on Oct 28, 2007 13:57:26 GMT
Hunter is saying the reverse... The manual states that CDs should not affect EK, but they do for some reason. Hunter is suggesting that this bug be corrected. ah.. ok .. now I am following .. so what exactly is happening ? its still a little vague ...
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Post by Ariea on Oct 28, 2007 19:59:22 GMT
I do agree with hunter in a way... it clearly says Cruise Disruptor so it should disrupt the cruise.. engine kills is NO cruise, so no disrupt.. (so much for the formula)
on the other hand I'm not sure I would like the outcome of a change, but I believe it would be worth a try to test it. well, CB explosion range has been changed and kept which was a big intervention back then and needed some getting used to. I think something similar could happen with this.. though less time-absorbing... I for my part hate it to get CDed in a EK turn in a fight when others spam their mines ^.^
*thumbs up*
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Post by -]LrdD[-Apocalypse on Aug 30, 2008 16:33:15 GMT
I thinks this makes it more fun and realistic.
A bump disrupts any moving vehicle in space. EK is used to move the ship. Disruptor hits the ship and thus disrupts the EK.
Is it? i think i see the logic in disrupting EK, xD.
Some server have taking out the EK disrupting, IMO, they destroyed the natural laws of physics. That is sad coz a fighter, i think should be able to counter the effects of getting his EK disrupted, if not, he might learn in time.
This is all just my opinions, xD.
oh and this thread is a bit old for me to post, lol
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Post by Elatan on Aug 30, 2008 17:21:08 GMT
In fact disrupting EK is false physic. An object just floating in space would not stop if a missile hits it. Maybe alter course, but not make a full stop... But there are a lot of false physics in Freelancer, so I don't see the reason to fix this one... even if it was meant to be different. But it has become an important part of fighting on EU, so removing it would render all the fighting experience we have obsolete, at least a big part of it... So I guess EU will stay with it... as you might have recognised from the age of this thread
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Post by Eagle on Aug 31, 2008 0:38:11 GMT
If it would add to gameplay to remove this feat, I would have considdered doing this... but imo it takes an important aspect of pvp out of the picture... making life for the unskilled pilots just a tad bit easier again. As you all know, Eagle Utopia is not the place to be if you're into getting things done the easy way EK disrupting is therefor to stay.
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