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Post by -]LrdD[-Apocalypse on Sept 17, 2008 2:03:23 GMT
I noticed that is easy to take advantage and abuse the good will in which the server allows players to play in the server.
Abuse #1
The system takeovers are abused by staying logged and idle in space and thus the characters are collecting score points towards the ownership of that system.
My proposition is that the players should have an idleness limit. To start a player perhaps should be allowed to stay idle for 5 to 10 mins max, after this idleness period he should be automatically kicked out by FLAC.
Abuse #2
In relation to abuse #1, Players are hiding in systems. they hide in places where they can't be found and thus they keep scoring points nonetheless. There should be some limit to where the players can score. If scoring is the tactic of the day then the scoring area should be limited to a main planet radius or a main docking base radius. This would limit the hiding of payer characters who want to avoid getting caught by their enemies.
If these ideas could be carried out we would clearly see the opponent parties or players trying to defend specific areas close to their scoring base or main scoring docking area.
While the second abuse is a bit murky it is clear that the first one can easily be implemented with good results to make a more fair system takeover.
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Post by Eagle on Sept 17, 2008 5:51:54 GMT
Measures to counter such abuse are allready in place where no points are scored if players go off map, this means that there's no way someone can hide and score points. Players scoring points can easilly be found and killed if they indeed are idle. More input on this plz folks!
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Post by Nosferatu on Sept 17, 2008 6:45:50 GMT
Indeed, searching for a player who is gathering points while in hiding can be time consuming. But:
The searcher is accumulating counter-acting points while conducting the search. If the 'interloper' is idle and AFK, when he is found, he will be easily disposed. Only certain areas of any system map may be occupied to accumulate points. The searcher knows the interloper must be within the area of the map that is shaded on the Political Map option. The interloper has to be at least 1.5 K from any base or planet. The interloper has to be within 2 K of the ecliptic of the system. Points are not accumulated by nomad players who choose to remain in cloak. A properly planned search grid WILL detect any interloper who is accumulating points in a system.
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Post by >3MAJ<>Red_Sonya< on Sept 17, 2008 9:45:29 GMT
Werent there also some boundaries that are related with npc's patrols ?
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Post by >3MAJ<>Hunter_Killer< on Sept 17, 2008 17:38:07 GMT
and if u go up 5k or down 5 k u will not mack point ''i think i read that some where here lol'' ;D and as Eagle say u will have 2 stay in the map 2 mack the point's so sonere or later some 1 will find the other
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Post by >3MAJ<>tkora< on Sept 17, 2008 18:16:56 GMT
Hmmmmmmmmm Nothing more
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Post by Destroyed on Sept 17, 2008 19:05:00 GMT
I'm not sure about the 5k up or down thing, i dont remember that HK ;D
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Post by StarYoshi on Sept 17, 2008 19:46:37 GMT
They're referring to what Eagle says about the "plain" on which npc routes and the such are done. For example, you won't accumulate points if you are over 5k "above" a planet, because then no one (npc or player alike) can find you with ease.
So there's a 10k "height zone" in which you can accumulate points.
Another example:
NPCs normally patrol at the middle point of that zone of travel. When you set a waypoint, the point is placed at the middle of the system's height.
If you were to set a waypoint/ run into npcs and fly 5k straight up or down, you stop earning points.
Also, at Apocalypse/High Priest, limiting the "areas" that a character can be would make the process of rooting out enemies too easy. Imagine: "Okay, there are 2 bases in the system, you have to be within 2k of those bases. Everyone head to the bases and let's see who finds him first." Having something THAT simple would make the process of "taking over a system" pointless and too much effort.
Your ideas are good, but as Eagle has said, things are already in place =/
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Post by Eagle on Sept 18, 2008 7:32:39 GMT
Here's a reminder for Destroyed and reference for anyone else concerning measures we have in place. I have another one I've been considdering for quite some time but figured I'd wait untill someone else thought of it so if there are bright idea's out there which do not involve kicking someone from the server etc, then do post
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Post by Destroyed on Sept 18, 2008 12:05:58 GMT
Thanks for the refresher eagle ;D well cant you have a count down timer? 5 minutes of non movement, the count stops? I know the idle thing kicks eventually, but i think that would make more sense? Makes them have to move, and if someone is coming into the system to find them makes it more interesting for them
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Post by -]LrdD[-Apocalypse on Sept 19, 2008 4:03:43 GMT
Yup, nice idea, yet i think this could be countered by leaving the ship circling in motion?
As for the finding players when they are hiding, it is possible yet hard to do. I give up looking for them. The idle problem is coz someone out there could leave the PC on collecting points while they sleep. If the server is quiet this can be done quiet easy.
Is ok, find them, this is when the server has its pick hours or less but when i can log on and there is no one on line, then what? Can someone tell that i am not leaving my ship on space just collecting points?
I just put myself as example, i dont go to bed and leave my ship logged on, xD
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Post by Destroyed on Sept 19, 2008 9:13:13 GMT
Hmm that is a point, we did cover that if i remember, this is a hard subject, thats why the inactivity kick was also introduced, but again this can be countered by letting your ship circle. I dont know what we can do then, im sure someone wil come up with something but i cant think of anythink right now.
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Post by SyntaxError on Sept 19, 2008 14:20:18 GMT
5K up and down is still to much tho in my opinion because if i were to hide 4 k up in a random position on the map the search grid would be immence cose u have to move on every position to get within 4,5 k range of the player to get him on the scanner so you would have to be directly below him
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Post by Elatan on Sept 19, 2008 14:49:38 GMT
The range of the field is 5k, so 2.5k up and down. Correct me if I'm wrong guys
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Post by >3MAJ<>Hunter_Killer< on Sept 19, 2008 14:52:04 GMT
yap it's not 5 up and down 2.5 up 2.5 down ;D
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Post by StarYoshi on Sept 19, 2008 19:30:45 GMT
whoopsy daisy...
O-o
My bad... sorry, guys =P
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Post by SyntaxError on Sept 19, 2008 21:35:45 GMT
5K up and down is still to much tho in my opinion because if i were to hide 4 k up in a random position on the map the search grid would be immence cose u have to move on every position to get within 4,5 k range of the player to get him on the scanner so you would have to be directly below him I sad that cose i read somewhere in this post it was 10 k xD
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Post by >3MAJ<>Cveki< on Sept 20, 2008 7:48:46 GMT
and if u go up 5k or down 5 k u will not mack point ''i think i read that some where here lol'' ;D I confused all with this in start Login out... END
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Post by >3MAJ<>tkora< on Sept 22, 2008 11:42:26 GMT
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