Post by [Dark_Order]shiverblade on Mar 10, 2009 16:10:32 GMT
Hi, gfdgdf here hehe. But i think i got some very nice ideas here for the mod to add, and hopefullt it wil attract more people.
1: delete the save zone in the omicron/omega/deathmatch systems, those are the kinda high lvl systems with good planes and stuff so i think its more enoying then good to have a "save" zone in the omicron/omega/deathmatch systems. expecialy with the deathmatch system. A deathmatch with a savezone? whats wrong in that picture but i would "keep" the save zone in the liberty/rheinland/britonia/kusari systems cause those are like the low lvl systems where ppl want to trade/mission instead of PvP
2: Make a system called "Clans" with jumpholes to systems the clans own! If a clan gots 5 people or more(start smoothly cause there arent much people) and the server automaticly takes off like 200k each day of the clan owner, or just a 1 time 2 mill or something like that, then the clans got their own nice system! with atleast 1 not player controlled battleship where u can dock etc, 1 planet and on that planet and battleship u can buy the standaard ship of the clan(eagle/sabre/titan, whatever the clan prefers) for like 50/100k cheaper as in the other bases/planets and with like as in deathmatch, cheap ammunition and stuff but if u leave the "clan" systems it disapears. Clan can choos 1 of 3 areas: clouded like omicron beta, open like theta or both alittle like gamma. But dont make the systems "too big" and give the clan his own faction, so if a clan is called wegotballz, they get a faction(if they got their own base) called wegotballz. So u can get hostile with them or neutral, with enemys and allies and u can get hostile with them and u can bribe with them, etc. in the systems there are afcourse npc's equal to those other systems like beta/alpa/gamma maybe alittle bit less bet depends on the count of online clan members. and their own npc controlled cruisers/gunships who wil fight for the clan afcourse. and the most fun part of this would be the clan wars, if a other clan is hostile, and are going to attack u got a huge clan war but the system cannot be taken by the clan, the other clan just defeated the other clan and can just camp the docking ring. The battleship where u can dock on is btw considered as a base! and i think there should be like 50 npc's in a clan system or a other number(admins may decide) and if 1 clan member comes online, 1 npc disapears. U can see those npc's like replacement bots. and every system gets some cruisers/gunboats afcourse not player controlled but its best if those are "not" considered as ones of the 50 npcs.
3: cloaking device is very hard to get and very high repairing bill, so i think its more fun, to give the cloaking device the ability to be cloaked for ever until cancled because the time u can do dmg after u uncloaked is very long, so it has no real use useing it in PvP cause u cant do dmg for like 5 secs anyway, but its just fun if the cloak is forever until cancled without regeneration or something then u realy GOT SOMETHING NICE where u can be proud of
4: the Very heavy fighter NPC's should get a less good shield, the mods are allready hard to defeat, its harder defeating them if u have to hit them allot to get started with the shield, i think its maybe a bug or something cause its like they got 2 shields, 1 invivible and 1 visible, first breach the invisible before u can start with the visible. and i was flying through sigma 13, and the hawks/falcons had nomad weapons! cmon thats just TOO HARD! :S even a VHF would have probs staying alive in those missions
these are the ideas i think are very cool to add, so what do u think? comments please and the final word of the server owner afc if he does it yes or no, i hope yes afc cause it would make the game more fun for me and i think for everyone else too, cause theres a line between hard npc's and unsoloable npc's and i think thats the main reason the server gots no people.
my compliments for the sherrifs for their great job and keep it up
and my compliments for the server owner, i think u make this a very cool server, but i think these adds would make it more cool and it are just those smalls details what u should modify nice job!
GreetsZ Shiverblade AkA gfdgdf(i know i have to change my name someday but im too lazy for that, dont ask me why )
1: delete the save zone in the omicron/omega/deathmatch systems, those are the kinda high lvl systems with good planes and stuff so i think its more enoying then good to have a "save" zone in the omicron/omega/deathmatch systems. expecialy with the deathmatch system. A deathmatch with a savezone? whats wrong in that picture but i would "keep" the save zone in the liberty/rheinland/britonia/kusari systems cause those are like the low lvl systems where ppl want to trade/mission instead of PvP
2: Make a system called "Clans" with jumpholes to systems the clans own! If a clan gots 5 people or more(start smoothly cause there arent much people) and the server automaticly takes off like 200k each day of the clan owner, or just a 1 time 2 mill or something like that, then the clans got their own nice system! with atleast 1 not player controlled battleship where u can dock etc, 1 planet and on that planet and battleship u can buy the standaard ship of the clan(eagle/sabre/titan, whatever the clan prefers) for like 50/100k cheaper as in the other bases/planets and with like as in deathmatch, cheap ammunition and stuff but if u leave the "clan" systems it disapears. Clan can choos 1 of 3 areas: clouded like omicron beta, open like theta or both alittle like gamma. But dont make the systems "too big" and give the clan his own faction, so if a clan is called wegotballz, they get a faction(if they got their own base) called wegotballz. So u can get hostile with them or neutral, with enemys and allies and u can get hostile with them and u can bribe with them, etc. in the systems there are afcourse npc's equal to those other systems like beta/alpa/gamma maybe alittle bit less bet depends on the count of online clan members. and their own npc controlled cruisers/gunships who wil fight for the clan afcourse. and the most fun part of this would be the clan wars, if a other clan is hostile, and are going to attack u got a huge clan war but the system cannot be taken by the clan, the other clan just defeated the other clan and can just camp the docking ring. The battleship where u can dock on is btw considered as a base! and i think there should be like 50 npc's in a clan system or a other number(admins may decide) and if 1 clan member comes online, 1 npc disapears. U can see those npc's like replacement bots. and every system gets some cruisers/gunboats afcourse not player controlled but its best if those are "not" considered as ones of the 50 npcs.
3: cloaking device is very hard to get and very high repairing bill, so i think its more fun, to give the cloaking device the ability to be cloaked for ever until cancled because the time u can do dmg after u uncloaked is very long, so it has no real use useing it in PvP cause u cant do dmg for like 5 secs anyway, but its just fun if the cloak is forever until cancled without regeneration or something then u realy GOT SOMETHING NICE where u can be proud of
4: the Very heavy fighter NPC's should get a less good shield, the mods are allready hard to defeat, its harder defeating them if u have to hit them allot to get started with the shield, i think its maybe a bug or something cause its like they got 2 shields, 1 invivible and 1 visible, first breach the invisible before u can start with the visible. and i was flying through sigma 13, and the hawks/falcons had nomad weapons! cmon thats just TOO HARD! :S even a VHF would have probs staying alive in those missions
these are the ideas i think are very cool to add, so what do u think? comments please and the final word of the server owner afc if he does it yes or no, i hope yes afc cause it would make the game more fun for me and i think for everyone else too, cause theres a line between hard npc's and unsoloable npc's and i think thats the main reason the server gots no people.
my compliments for the sherrifs for their great job and keep it up
and my compliments for the server owner, i think u make this a very cool server, but i think these adds would make it more cool and it are just those smalls details what u should modify nice job!
GreetsZ Shiverblade AkA gfdgdf(i know i have to change my name someday but im too lazy for that, dont ask me why )